I love the Souls games conceptually, but my brain and real life dexterity have stopped me from getting a full enjoyment out of them haha, so this looks really cool! I always like player facing rolls. I do wonder if there is enough complexity to the combat to give that dopamine hit when you beat a tough boss.
That's a great point, and I think you are right! The combat is still simple against bosses. What makes a difference is their abilities, or Qualities, as they're called, that add a layer of difficulty.
I love the Souls games conceptually, but my brain and real life dexterity have stopped me from getting a full enjoyment out of them haha, so this looks really cool! I always like player facing rolls. I do wonder if there is enough complexity to the combat to give that dopamine hit when you beat a tough boss.
That's a great point, and I think you are right! The combat is still simple against bosses. What makes a difference is their abilities, or Qualities, as they're called, that add a layer of difficulty.